Guilain Cabannes, Nadège Troussier, Thierry Gidel, Zohra Cherfi. An uncertainty-based approach to drive product preliminary design. International Journal on Interactive Design and Manufacturing, 2011, 5 (1), pp.55–65. ⟨10.1007/s12008-011‑0116‑x⟩. ⟨hal-02870107⟩
Bruno Bachimont, Fabien Gandon, Gautier Poupeau, Bernard Vatant, Raphaël Troncy, et al.. Pourquoi les moteurs de recherche ont-ils besoin du web de données ?. Documentaliste — Sciences de l’Information, 2011, 48 (4), pp.24–41. ⟨10.3917/docsi.484.0024⟩. ⟨halshs-00741328⟩
Thierry Gidel. Open Innovation. Abécédaire de l’innovation, UTC — collection interactions, 2011, 978–2‑913923–34‑8. ⟨hal-04381378⟩
Alistair Jones, Dominique Lenne, Atman Kendira, Thierry Gidel, Claude Moulin, et al.. Apprentissage autour d’une table interactive. Environnements Informatiques pour l’Apprentissage Humain (EIAH 2011), 2011, Mons, Belgique. pp.37–44. ⟨hal-00984897⟩
Atman Kendira, Thierry Gidel, Alistair Jones, Dominique Lenne, Jean-Paul Barthès, et al.. Conducting Preliminary Design Around an Interactive Tabletop. 18th International Conference on Engineering Design (ICED11), 2011, Copenhagen, Denmark. pp.366–376. ⟨hal-00984873⟩
C. Lenay, J. Stewart, M. Rohde, A. A. Amar. You never fail to surprise me: the hallmark of the Other: Experimental study and simulations of perceptual crossing. Interaction Studies, 2011, 12 (3), pp.373–396. ⟨10.1075/is.12.3.01len⟩. ⟨hal-04583034⟩
Nicolas Esposito, C. Lenay. FeelTact: Rich tactile feedback for mobile gaming. 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 2011, Lisbon, Unknown Region. ⟨10.1145/2071423.2071511⟩. ⟨hal-04577666⟩
Gael Buet, Thierry Gidel, Dominique Millet. Integrating Innovations into Vehicle Projects – Towards a Robust “Touch Down” Process. Bernard, Alain. Global Product Development, Springer Berlin Heidelberg, pp.117/126, 2011, 978–3‑642–15972‑5. ⟨10.1007/978–3‑642–15973-2_12⟩. ⟨hal-04381366⟩
Atman Kendira, Alistair Jones, Guillaume Lehoux, Thierry Gidel, Stéphanie Buisine, et al.. Project Tatin: Creativity and Collaboration during a Preliminary Prduct Design Session Using an Interactive Tabletop. Project Tatin: Creativity and Collaboration during a Preliminary Prduct Design Session Using an Interactive Tabletop, Oct 2010, Bordeaux, France. pp.158/164. ⟨hal-04466769⟩
Thibaud Hulin, Isabelle Cailleau, Serge Bouchardon. Enseigner les spécificités de l’écriture numérique. L’écriture et ses pratiques, Groupement De Recherche GDR CNRS 2657 “Production Verbale Ecrite” Université de Poitiers, Oct 2010, Poitiers, France. ⟨halshs-01158767⟩